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http://www.seattleweekly.com/features/0032/tech-rosoff.shtml
excerpts from EMP: The magical geek tour
MEG. Named "Mollie" during development (short for "Mouse of Life"), the Museum Exhibit Guide is the multipart gadget that delivers audio and text information about the exhibits. The bulk of the device rests on the hip and dangles from a shoulder strap like an electric guitar. As visitors walk through the museum, they point the attached handheld at signs near each exhibit, then listen through headphones to music or explanations about each piece.
Designed and built by a coalition of Northwest- and Silicon Valley-based companies, each hip-pack contains a Toshiba 3922 RISC-based processor (the kind of chip usually included in top-end PDAs) and a 6 gigabyte hard drive with audio and text information concerning the 1,400 pieces currently on display. The handheld, which runs Windows CE 2.12 and has its own processor, is simply the interface tool--sort of like the keyboard and monitor on a computer. Of course, since each MEG effectively contains the entire museum, all 2,500 devices must be updated every time an exhibit changes. Easy enough--the gadgets spend their idle time sleeping in a docking station with a 10BaseT Ethernet connection, where they suck updates from a group of networked PCs somewhere in the bowels of the building.
When a user points the handheld at the ceiling in front of specially marked signs, an infrared signal travels back and forth, cueing MEG to show the right cluster of information. (Important: the device doesn't work like a remote control--it works best if you point it straight up, not directly at the sign itself.) According to Fitzsimmons, one of the biggest challenges was deciding on the physical range and layout of these infrared ports. If the signals were too weak, visitors would have to squeeze right up next to each sign to get their MEG to work. If they were too strong, or the signs were too close together, exhibits might "bleed" into one another, sending the wrong information to frustrated users standing between two signs.
After the infrared exchange, users can use the keypad or scroll up and down on the handheld screen to find specific audio information on each item in front of them. Dejected Napster fans can take some solace in the fact that EMP encodes all audio blurbs in their favorite bandwidth-friendly format, MP3.
Most intriguing of all, MEG allows you to bookmark certain exhibits. You can then go downstairs to the Compaq Digital Lab or visit the digital collections section of the emplive.com Web site on your home computer, enter the last 9 numbers on your ticket, and read more information about the things that interest you most (especially useful if you're part of a talkative or impatient group). But wait--how do they keep track? That's right, the friendly person who handed you the MEG near the entrance entered your ticket number into the device. When they hook it to the docking station at the end of your visit, any bookmarks you added are filed away in the central computer system along with your ticket number. Sweet.
Although MEG was developed specifically for EMP, Paul Allen's Vulcan Ventures owns the technology for it and EMP spokesperson Paige Prill predicts this technology will definitely be used in future projects. Think about it: Instead of paying five bucks for a program in the new Seahawks stadium, you might be able to get an electronic device that offers player statistics (updated in real time), biographies, maybe even an e-mail link to suggest the right fourth-and- goal play to the coaching staff.
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http://dsonline.computer.org/archives/ds300/ds3newprint.htm
exerpts from On the Cutting Edge of Cool: Seattle's Interactive Music Museum
Flexibility was key. They looked at wearable PCs, but at the time felt
this option was neither reliable nor mature. The PDA market was heating
up, so they decided to go with a custom PDA running Microsoft Windows CE.
Because CE didn't handle audio or mass storage well, they hired talent
to add these capabilities. Early prototypes used an AMD processor with
an X86 architecture, but six months before the museum opened they shifted
to a MIPS RISC architecture for more speed and horsepower. They started
with a MIPS motherboard from Toshiba, cobbling together all the hardware
and software.